[MG] Minimal start plan - inter-community network
Alexander Praetorius
alex at twister11.de
Fri Jun 3 07:41:02 EDT 2011
I took a look at bettermeans.com and wiki.eudemocracia.org and I think the
latter is using "bettermeans" to realize its ideas.
Maybe this might be an option for us too?
I also believe that the use of bettermeans.com could inspire us, because in
the end ...whats different between ruling a corporation and ruling a
country? :-)
-----Original Message-----
From: start-bounces at metagovernment.org
[mailto:start-bounces at metagovernment.org] On Behalf Of Thomas von der Elbe
Sent: Friday, June 03, 2011 12:39 PM
To: Metagovernment Project
Subject: Re: [MG] Minimal start plan - inter-community network
On Wed, 01 Jun 2011 0:58, conseo wrote:
> +1 Maybe you can add a "resources" map (for economical planning) to the
> agenda, I'll do it once my exams are over (I am still thinking about it,
> although I have little time for developing atm.) I have talked with Thomas
> about my ideas and maybe he can ellaborate on that as well a bit with me
(the
> agenda and integration with the current ideas about social maps). I will
open
> a different thread for that if you have time to discuss plans about it,
Thomas.
Yes, do that! Though I still had the picture to integrate the
recources-aspect into the vote-space, not into a seperate map. Otherwise
the seperate map would have to look like the vote-space, wouldnt it?
Because just like with the votes, one would want to see at each node,
how much support/resources it has!?
Thomas
>
>
>>> On Sat, 28 May 2011 16:55, Michael Allan wrote:
>>>> I have a design and plan to propose. Very roughly:
>>>>
>>>> DESIGN
>>>> ------
>>>>
>>>> Four new maps for crossforum theatre: [1]
>>>>
>>>> i. Communities
>>>>
>>>> ii. People
>>>>
>>>> iii. Topics
>>>>
>>>> iv. Polls
>>>>
>>>> The structure is the same for each map. The map consists of three
>>>>
>>>> main visual components, from top to bottom:
>>>> (d) Detailed view of selected item.
>>>>
>>>> (g) Graph of all items.
>>>>
>>>> (t) Table of all items.
>>>>
>>>> (t) The table is the main component. It lists each item in a paged
>>>> viewport (page up/down to see all). For example, the table in the
>>>> community map will normally list all known communities. The rows may
>>>> be sorted according to any columnar value. Clicking on the 'size'
>>>> column in the community table, for example, will sort the rows by the
>>>> number of community members (i.e. subscribers to mailing list, or
>>>> whatever). Clicking again reverses the order.
>>>>
>>>> (g) The graph shows all items (x axis) and plots the value of the
>>>> currently sorted column (y axis). For example, you might see a bar
>>>> graph of communities from the largest (left) to the smallest (right).
>>>> Items in the graph are highlighted by events in the feed, of
>>>> course. [2]
>>>>
>>>> (d) The detailed view shows further details of the currently selected
>>>> item. It includes links to other maps and views.
>>>>
>>>> The scoping of any map may be resticted to a single item from one of
>>>> the other maps. For example, you may restrict the community map to
>>>> show only the communities of a particular person, topic or poll. And
>>>> so on for all combinations of the four maps.
>>>>
>>>> By itself, this design does not meet all of the requirements [3]. But
>>>> I think we can meet them by adding sub-views, mini-tools and other
>>>> details to the basic design. For example, to support lateral
>>>> extension (M.1-3) we might add a 'crossforum membership' column in the
>>>> community table that shows how many of your collaborators are members
>>>> of each community [4]. Vitality and vital rank (F.iii.c, d) can be
>>>> projected in a heads-up display over the graph component of the
>>>> community map - though only for certain views/scopes - and these can
>>>> be the views that are linked from the discussion medium (design
>>>> problem 4).
>>>>
>>>> PLAN
>>>> ----
>>>>
>>>> Most of these tasks can be done in parallel: (t) tech (s) social
>>>>
>>>> 1. (t) Add support for communities (S.1, 2) to the pollwiki.
>>>>
>>>> 2. (s) Decide which topics and issues to seed. Create the
>>>>
>>>> necessary community pages. Plan seeding.
>>>>
>>>> 3. (t) Code the forum harvesters for the key communities in the
>>>>
>>>> seeding plans (2). If we have new developers, maybe they
>>>> could coordinate with C on this.
>>>>
>>>> 4. (s) Organize outfit (H).
>>>>
>>>> 5. (t) Code the new maps, beginning with the community map.
>>>>
>>>> 6. (s) Execute seeding plans (2).
>>>>
>>>> What do you think?
>>>>
>>>>
>>>> NOTES
>>>> -----
>>>>
>>>> [1] http://zelea.com/project/votorola/a/crossforum/theatrePlan.png
>>>>
>>>> [2] Items in the table are highlighted too, when they are visible in
>>>>
>>>> the viewport.
>>>>
>>>> [3]
>>>> http://metagovernment.org/wiki/User:Michael_Allan/Seeding_an_inter-c
>>>> ommunity_network
>>>>
>>>> [4] This would depend on the user listing his/her crossforum
>>>>
>>>> collaborators as a registration property. You would then see
the
>>>> degree of cross-membership only with regard to the people who
>>>> will actually collaborate with you in lateral ventures such as
>>>> delegation, nomination or colonization (maybe voters and
>>>> candidate by default).
>>>>
>>>> http://metagovernment.org/wiki/Template:Draft
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